Friday, October 5, 2012

Annotated Bibliography


             Craig A. Anderson, PhD argues that exposing youth to violent games or television can have negative effects. He claims that there is a strong connection between violent media and aggressive acts and thoughts. Anderson develops this claim by first investigating the different behaviors of children exposed to violence in media. Anderson describes certain mental tendencies associated with video game violence. Lastly, the author describes the key points and risk factors commonly found in aggressive children, media violence being one of the top ones. Craig A. Anderson’s purpose is to inform people of the dangerous effects from violence on children in order to provide people with his research and knowledge of the topic.


Source:

Anderson, Craig A. "Violent Video Games And Other Media Violence (Part I)." Pediatrics For Parents 27.1/2 (2011): 28-30. Health Source - Consumer Edition. Web. 5 Oct. 2012.


            Helen Lewis-Hasteley argues that video game violence is not all that bad. She argues that some people may find video game violence distasteful or excessive, but it is not mindless. Lewis-Hasteley develops this claim by first portraying an example of a video game that is not mindless. Lewis-Hasteley explains how the mission “No Russian” in Modern Warfare 2 is an essential part of a story that depicts what men will do for their nation. Lastly, the author provides information about a Huddersfield University study that shows that sports games cause a greater emotional response than shooter games. Helen Lewis-Hasteley’s purpose is to persuade people that violent video games are not bad in order to convince people that violent video games are not mindless.


Source:

Lewis-Hasteley, Helen. "Violent Games Might Be Tasteless, But Are They Dangerous?." New Statesman 140.5065 (2011): 57. Academic Search Premier. Web. 5 Oct. 2012.



            N. L. Carnagey argues that violent video games should be kept away from children. He claims that playing violent video games increases violent behavior as well as aggression. Carnagey develops this claim by first investigating the effect of exposure to violent video games on children. Carnagey describes that children who play violent video games are more aggressive than children who do not play these games. Lastly, the author explains that children subjected to video game violence could read aggressive words fairly quickly. N. L. Carnagey's purpose is to persuade people that video game violence is harmful to children in order to keep children from playing these games.


Carnagey, N. L.. "Violent Video Game Exposure and Aggression." Minerva Psichiatrica (2004). Web. 15 Oct. 2012.








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